The new games begin arriving on March 17 when snowboarding title Shredders will launch day one on Xbox Series X|S (not Xbox One), PC and cloud. These are Among Us, Katamari Damacy Reroll, Lumines Remastered, Pupperazzi, Rubber Bandits, Spelunky 2, Telling Lies, Undungeon, and Young Souls. Starting from today, nine more Xbox Cloud Gaming titles all have Xbox Touch Controls added so they can now be played on PC, Android and iOS devices without the need for a controller. What’s coming to Xbox Game Pass in March? ![]() Between the new titles, seven games will be heading to console, five to PC, and four to the cloud gaming service starting on Thursday, March 17. We were excited to be able to offer the PC version of Crusader Kings III to players via PC Game Pass, which helped us to get the game in front of new audiences and new players who maybe had not tried a grand strategy game like this before.” On that note, the devs spoke about how they hoped that the console adaptations used for Crusader Kings III would be “used as a template for other grand strategy games in the future,” and that there would be “some positive impact on the genre itself in the longer term.Eight more games will be heading to Xbox Game Pass throughout the rest of the month, including Crusader Kings III, F1 2021, and Shredders. “While this is our first historical strategy game to come to consoles, in recent years we have brought games like Stellaris, Age of Wonders: Planetfall, and Empire of Sin to consoles like Xbox. ![]() “Paradox has a strong relationship with Microsoft,” the devs told us. The option for automated warfare was especially useful to begin with, when I was reacquainting myself with the gameplay - like the radial menus, the option for automated warfare seems more beginner-friendly, and gives you one less thing to worry about while you get up to speed with the game’s other processes. The option for automated warfare also seems like a great addition, whereby the “AI essentially controls your armies across the map.” You also have advanced options to let you “select a certain kind of attitude” (such as defensive, balanced, or aggressive) so if, like me, you’re not always ready to micromanage wars, you can attend to your other affairs of state without worrying about managing your armies as well. The quick access bar is a “new innovative feature… adapted specifically for console.” When in the map view, it lets you “quickly access any ongoing or active process” such as schemes, and functions as another useful tool to have that information right in front of you, rather than making you check through endless menus. Trying to specifically select smaller icons on the map itself also seemed tricky - such as when you’re laying siege to somewhere, and are trying to select the button that’ll show you how the siege is going. For instance, the map radial gives you the option to look at the map with the realms view perhaps this might be more heavily relied on once you’ve made it through to later in the game. On the other hand, I didn’t find myself using the map radial all that much. The character radial menu I also used to access things like my character’s lifestyle and titles, and as a quick method of moving back to my character if I’d wandered off on the map. It feels fluid to access this bar with the triggers, and then to tab through its menus with the bumpers, and it was through that bar that I gave orders to my council, made decisions, and did much of the work of (admittedly quite badly) ruling over my territory. ![]() I found that out of all the menus, I was using the command bar the most - the bar across the top of the screen which lets you access your realm, military, council, court, intrigue, factions, and decisions menus. ![]() Then there’s the quick access bar at the bottom for active processes, while notifications appear on the right side of the screen, and can be accessed by holding down both bumpers. If you’ve got loads of menus up and want a quick view of the map, you can hold down both triggers. There is also a “console-specific feature that is controlled on the right stick, so you can quickly move” from the map back to your menus. You then have the character and map radial menus, which Justin says “wor in concert” with the other menus. So we had to work out a control scheme and menu navigation scheme that really suited consoles.” This “control hierarchy” begins with your character view, which you access by pressing Y, and the command bar along the top, which you access with the triggers and tab through with the bumpers. “This is a very menu-heavy game,” Justin said, “and obviously on the PC version it’s very much a mouse and keyboard controlled game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |