How does a weapon get destroyed? This edition of the game has no rules for sundering weapons and armor. Sir Bradford uses Shatterspike to destroy his foe’s weapon, if possible.Īt first glance, this seems less than straightforward. Specific beats generalįor context, in the text of the adventure itself, the instructions for the DM during this fight include: A wooden door has AC 15 and 18 (4d8) hit points, etc. A metal lock has AC 19 and 5 (2d4) hit points. In many situations, like trying to destroy a door or a lock, these rules provide sufficient guidance. A Tiny Fragile object like a bottle might have as few as 2 (1d4) HP, while a Large Resilient object like a cart might have 27 (5d10) HP. Suggestions are provided for Tiny through Large category objects. Once it has been struck, we need to know “how much damage it can take before losing its structural integrity.” An object’s HP depends on its size and fragility or resiliency. The DMG includes values for other substances like cloth, stone, and mithral, as well. Generally speaking, an object’s AC depends on the substance of which it is made, as a “measure of how difficult it is to deal damage to the object when striking it (because the object has no chance of dodging out of the way).” Examples include AC 15 for wood or bone and AC 19 for iron or steel. Like creatures, objects can have an Armor Class (AC) and Hit Points (HP). ![]() The Dungeon Master’s Guide has guidance on destructible objects on pages 246-47. Further, damage from nonmagical sources can’t harm the weapon. If it hits an object, the hit is automatically a critical hit, and it can deal bludgeoning or slashing damage to the object (your choice). You have a +1 bonus to attack and damage rolls you make with this magic weapon. Appendix A in Tales from the Yawning Portal gives this description: In the final fight in SC, Sir Bradford (a corrupted paladin) wields the magic sword Shatterspike. Obviously, if you are a player still going through SC and haven’t gotten the big rewards at the end, you probably don’t want to read this post yet as it presents some (relatively mild) spoilers. If nothing else, DMs should plan for this before they have to make a ruling so as not to bog down the table during an exciting combat! Hopefully it helps some other groups, even if just to point to some resources. In this post, I’m going to take a look at the guidance we have and how I have decided to handle it with my players. It has a special ability that doesn’t necessarily translate well into Fifth Edition without a bit of extra thought. ![]() In Sunless Citadel, one of the major pieces of loot is a magic weapon called Shatterspike.
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